Mississippi Stud, +3.0% 6-Player Strategy (500/100/40/10/6/5/3/2/1 Pay Table) Low Pair -------- 3x on 2nd St w/ 2 trip outs, else 1x w/ 1 trip out, else fold w/ 0 trip outs 3x on 3rd St w/ 5 pay outs, else 1x w/ 2+ pay outs, else fold 1x on 4th St w/ 2+ trip outs OR 3+ pay outs, else fold Suited 2nd St: -------------- 6/0/0 3x 5/0/0 3x if possible SF, else 1x 4/0/0 1x 3/3/0 3x if possible SF, else 1x 3/2/0 1x 3/1/0 1x 3/0/- 1x 2/3/0 1x 2/2/0 1x 2/1/0 1x 2/0/3 1x 2/0/2 1x 2/0/1 1x if possible SF, else 0x 2/0/0 0x if possible SF OR (reaches && 12+ pay cards), else 0x 1/3/0 1x 1/2/0 1x if possible SF OR (reaches && 12+ pay cards), else 0x 1/1/0 0x 1/0/3 0x 1/0/- 0x 0/6/0 1x 0/5/0 1x 0/4/0 1x 0/3/3 1x 0/3/2 1x if no-gap OR possible SF, else 0x 0/3/1 1x if possible SF, else 0x 0/3/0 1x if possible SF, else 0x 0/2/- 0x 0/1/- 0x 0/0/- 0x Suited 3rd St: -------------- 3x any possible RF 3x no-gap w/ 2+/-/- OR -/4+/0, else 1x 3x one-gap w/ 6+/-/0 OR 5/1+/0 OR 4/2+/0 OR 3/3/0 OR 2/4+/0 OR 1/6/0 OR 0/8+/0, else 1x 3x two-gap w/ 7+/-/- OR 6/1+/0 OR 5/2+/0 OR 4/3/0 OR 3/4+/0, else 1x else (no possible straight): 7+/0/0 3x 6/2+/0 3x else 1x Suited 4th St: -------------- 3x any SF draw, else 3x if (6*flushOuts+5*straightOuts+highOuts-(38-flushOuts-straightOuts-highOuts-midOuts)) > 0, else 1x all other flush draws Mixed 2nd St: ------------- 6/0/0 3x 5/0/0 1x 4/0/0 1x 3/-/- 1x 2/3/0 1x 2/2/0 1x 2/1/0 1x if reaches, else 0x 2/0/3 1x w/ 12+ pay cards, else 0x 2/0/2 0x 2/0/1 0x 2/0/0 0x 1/3/0 1x if reaches, else 0x 1/2/0 0x 1/1/0 0x 1/0/- 0x 0/6/0 1x 0/5/0 1x (100%) 0/4/0 0x (rare exceptions) 0/3/3 1x if reaches OR 12+ pay cards left 0/3/2 0x else 0x Mixed 3rd St: ------------- 9/0/0 3x if no-gap OR one-gap, else 1x 8/0/0 3x if no-gap, else 1x 7/0/0 3x if no-gap, else 1x 6/3/0 3x if no-gap, else 1x 4+/-/- 1x 3/2+/- 1x 3/1/2+ 1x 3/1/1 0x 3/1/0 1x if reaches, else 0x 3/0/5+ 1x 3/-/- 1x if reaches, else 0x 2/4+/0 1x 2/3/3 1x 2/3/2 1x 2/3/1 1x if 12+ pay cards left, else 0x 2/3/0 1x if reaches, else 0x 2/2/0 1x if reaches, else 0x 2/1/0 1x if reaches, else 0x 2/0/- 0x 1/6/0 1x 1/5/0 1x if reaches, else 0x 1/4/0 1x if reaches, else 0x 1/3/- 0x 1+/-/- 1x if no-gap OR one-gap, else 0x 0/8+/0 1x 0/7+/- 1x 0/6/3 1x 0/6/- 1x if reaches, else 0x 0/5/3 1x if reaches, else 0x 0/5/2 1x if reaches, else 0x 0/5/1 1x if no-gap or one-gap, else 0x 0/5/0 1x if no-gap or one-gap, else 0x 0/3+/- 1x if no-gap or one-gap, else 0x 0/1+/- 1x if no-gap, else 0x 0/0/9 1x if no-gap, else 0x else 0x Mixed 4th St: ------------- if wagered prior 3x, 1x 4+/0/- OR 3/1+/- OR 2/3+/- OR 1/5+/- OR 0/7+/-, else 0x 3x if (5*straightOuts+highOuts-(38-straightOuts-highOuts-midOuts)) > 0, else 5+/-/- 1x 4/2+/- 1x 3/4+/- 1x 2/6+/- 1x 1/8+/- 1x 0/10+/- 1x else 0x Key: (high outs / mid outs / low outs) = remaining outs, given 12 cards seen on 2nd St "Suited" on 2nd St means suited player cards "Suited" on 3rd and 4th St mean possible player flush "possible SF" = can draw to a Straight Flush with cards remaining in deck "no-gap", "one-gap", "two-gap" = max distance between adjacent cards "12+ pay cards" = 12 or more high cards left in deck "reaches" = possible straight 2nd St = 0 community cards 3rd St = 1 community card 4th St = 2 community cards 5th St = 5 total player cards 3x = play 3x 1x = play 1x 0x = fold